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power down in my zone
from ryuokun on 05/04/2015 02:27 PMSorry aabout lastro night disconnect got power down in my zone in the morning was still not up, don't know about tonight if it will be up.
Re: Tactics 1st Boss POM - Gorligen
from ryuokun on 04/18/2015 02:34 AMSince you're boasting your great tanking abilities i will start using wd/w as dps, for sure you can handle its aggro easily :)
I hope it will increase raid dmg more than w/wd, and you shouldnt be afraid of a bit more little aggro 
Tactics 1st Boss POM - Gorligen
from ryuokun on 04/15/2015 05:08 PMMy suggestion for making much more easy to nuke boss is having a 2nd tank to spam aoes so he takes the aggro of the ADDs, this Adds appear more and more on each 25% hp loss of Boss, they are very hard to kill. So an extra tank to aggro them all will prevent some DPS from dying and maybe also healers, because if you let them free they will aggro anyone even healers.
Read below or browse that US thread
Texts collected from US forum thread:
http://board.us.runesofmagic.gameforge.com/board272-runes-of-magic-us/board339-archive/board340-discussions-about-runes-of-magic/83887-pillar-of-morfan-strat-discussion/index2.html?s=5b9aeb44c1c4ddff40a3754d43c2996720849939#post640414
First Boss:
1) He casts a debuff on players called mutation. I'm unsure how to avoid this. While in a party the only times I got it were when I did low damage to the boss at the beginning, but when solo'ing I got it after burning 80% of the boss hp and then waiting to see if he cast it (he did and i died). Mutation is a % based dot, does an initial hit and might also be a stun....if you don't avoid it you die.
2) Energy Release -- instant cast spell, % hp based aoe. Occurs roughly every 20s. Hits quite high, and is the most problematic skill aside from Mutation debuff (on easy mode).
3)Charge Sonic Sling -- 2s cast time. Upon completion 2 different effects appear in the room. The first are columns of blue light. Think of these as target selections. They do no damage. 2 or 3 seconds after the column appears, a large, fancier, circular effect appears. This is a
knockdown of 1 second and % based hit. The columns followed by the dmg/knockdowns occur 6 times. Sometimes an orange circular debuff appears on players "marked" by the blue columns, but videos show that this debuff doesn't appear all times. Simply run away from the columns of blue light, avoiding the actual damage. No blue column, no need to move. In easy mode it targets 3 things (pets included) at a time. As long as your players avoid the damage/knockdown, the only damage done is by Auto Attacks from the boss.
4) Gorligen's Cannon -- seems to Occur roughly 30s after the orange stacking BUFF named Flaming Wrath reaches 3, although one time this was skipped one fight (I suspect because he was in the middle of another mechanic when it came time to use this skill). Does a lot of damage on normal mode, some suggested that more distance reduces damage taken.
5) Adds Spawn. They spawn every 25 or so. Once the boss is under 50%, he will gain one stack of a stacking buff each time he spawns an add. This increase the number of add spawns each round. So first spawn after 50% is 1 mob, 25s later 2 , then 3 etc.
Suggested Method for fighting (if you can't burn): Use 3min cds only (or none) at the start. Dps boss slowly but surely down to 51%, while avoid Sonic Slings and Gorligen's Cannon. Use cooldowns, using serenstum if needed to play instrument, and dps boss from 51% to 0 as fast as possible, still while avoiding danger skills. Ignore the adds, focus on the boss -- the adds themselves don't pose a huge threat as long as your tank(s) are able to get aggro on them.
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1st boss: If you are not able to burn him, start the fight without using your burn, and kill the adds as soon as they spawn. Your tank needs to be very reactive to take the adds, else the DPS could be one-hit. As soon as he reachs 50%, he will spawn the adds much faster, and you will not be able to follow his rythm. So use a serenstum to play the instruments safely and start burning him. Do not touch the adds until the boss is dead. The tank may have a lot of adds on him, so he needs to use as much immunes as he can.
Easy Links to Useful known Rom Sites
from ryuokun on 02/18/2015 02:45 PMRom-Welten tiering calculator
http://www.rom-welten.de/en/articles,id581,0,mana_stone_calculator.html
Rom-Welten Title Badge Guide
http://www.rom-welten.de/articles,id605,0,title_badge_system_title_traini.html?sec=1
RomWiki nice list of Runes and Transmutations
http://runesofmagic.gamepedia.com/Transmutation_Chart
RomWiki class bonus for attributte stats
http://www.rom-welten.de/en/articles,id577,0,effect_primary_stats.html
RomWiki incomplete Lua Functions useful for use on some macros
http://runesofmagic.gamepedia.com/List_of_Functions
Tactics to Kill Last Boss Pom
from ryuokun on 02/18/2015 02:31 PMSeems easy
Copy paste from forum
https://www.youtube.com/watch?v=1YupQECYq84
1 DD attack burning egg/pillar while rest of raid dps boss in corner
Re: Other HD Items
from ryuokun on 02/07/2015 12:26 PMBelt of Wild Thunder - Normal Mode POM Plate Belt HD:109
Ring of Jalorian Power - Easy Mode POM Ring HD:102 (ghost Stats: Patt+Crit)
Thunder Rage - Hard Mode POM Bow HD:119
Waling Upheaval Belt - Shell lvl 85 Plate Belt HD:107
Distant Sail - Proof lvl85 necklace HD:111 (Cleaned) / GIVEN TO PINUS!
Mapi Mushroom Ring - Easy Mode POM Ring HD:109 (ghost stats: Dodge+Parry)
2xGloves of Ressurrection - Easy Mode POM Cloth Gloves HD:105/108 (Healer item)
Green Firewing Boots - Easy Mode COE Cloth Boots HD:117 (Healer Item)
2xGloves of Veiled Armor - Normal Mode POM Gloves HD:116/108 (Mage Item Part of normal mode set)
Belt of Veiled Armor - Normal Mode POM Gloves HD:117 (Mage Item Part of normal mode set)
Legs Guards of Ressurrection - Easy Mode POM Pants HD:104 (Healer Item with Dmg Bonus) / GIVEN TO SHAKA!
Ring of Ressurrection - Easy Mode POM Ring HD:118 (Healer Item ghost stats:wis+ma stats:wis/def+wis/matt)
Warrior wishlist
from ryuokun on 02/01/2015 06:25 PMRYUOKUN:
Grotto: Red Str/Patt x2-4 - Ryuokun
Pom:
Ryuokun: probably will need up 5 yellow and 5 red Str/Patt
(this values might decrease if some other mods are collected, proof for ex)
Take/Deliver quest fast Daily Farm on alt
from ryuokun on 02/01/2015 01:16 PMthis is just a simple macro, use this when npc has 1 quest to take deliver
/script AssistUnit("npcname")
/script UseAction(1);
/script OnClick_QuestListButton(1,1);
/script AcceptQuest();
/script OnClick_QuestListButton(3,1);
/script CompleteQuest();
put macro on action bar, bind it to a key and click on it fast to take return fast, helpful for taking and delivering quests with lots of alts on group daily quests, window by window press fast...

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